Point
pointEmit a single point at (x, y). Combine with Copy to Points to place one instance of an image or spline at a specific location.
Point clouds. Sources generate position sets; modifiers transform them; `copy-to-points` lets you instance any type per point.
pointEmit a single point at (x, y). Combine with Copy to Points to place one instance of an image or spline at a specific location.
points-on-pathpolymorphicEmit N evenly-spaced positions along a spline. Primary output is a dot visualization; aux output 'positions' is a UV texture (one pixel per point) for downstream sampling.
scatter-pointsScatter N points across the canvas, optionally weighted by a density image (brighter pixels = more points). Deterministic — same seed, same layout.
copy-to-pointspolymorphicDuplicate an image, spline, or point at every target point. Each copy respects per-point rotation and scale. The instance anchors at its (0.5, 0.5) center so a scattered tree keeps its trunk on the point. Image mode supports per-instance modulation: scalar inputs drive every copy uniformly (e.g. audio amplitude on `scale_mul` makes everything pulse), and image inputs are sampled at each copy's UV (e.g. noise on `scale_field` gives every copy a different size). For grouped splines / points, an optional `pick` image drives per-target group selection.
set-positionpolymorphicTranslate so the input's geometric center lands at (X, Y). Absolute placement — unlike Transform's offset translate, the result is always centered at the target regardless of where the input started.